The other important piece of this loadout is the Decoy Grenade its simulation of footsteps throws even the most elite Operators off their game, allowing you to take advantage of their confusion long enough to get the lethal shot off.Īs for the remaining loadout pieces, pick whatever Primary Weapon and Lethal Grenades you have outstanding challenges for that way, when you earn those five eliminations, you can stay in the game to finish the fight while working towards other rewards. As for Perk 3, we went with a bread-and-butter Ninja and Ghost combo to stay silent and stay off radar respectively, but Cold-Blooded or Spycraft are also awesome options for this loadout. Tracker also helps with intel gathering via footsteps, while Assassin gives extra score bonuses to get a steady stream of UAVs operational. Paranoia will alert you to enemies targeting you outside your field of view, while Forward Intel gives alerts will use an expanded mini-map to where enemies are respawning. Paranoia and Forward Intel are the two primary intel Perks in that red slot. Those five eliminations don’t need to be done in one life, just in one game, so our loadout is built on seeking and destroying the enemy with one-shot kills. Secondary Weapon: R1 Shadowhunter OR Ballistic KnifeĮquipment: Any Lethal Equipment, Decoy Grenade We used the following in Core game modes, where the R1 Shadowhunter and Ballistic Knife are both one-hit kills.
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